I have done some primary and secondary research. For my primary research have tied up my keys into a sting to examine how the overlapping comes to a stop. I have also looked at what other people have done, this will help when animating.
Where I have done some drawings of the pendulum that I will have in my animation. I have drawn the key poses of the animation to assist me when animating in Maya.
This was my first animation that I created. This was not successful because there was no follow through. I should have exaggerated even more to give it a believable feeling. Next time I will spend more time on the overlapping animation. The only thing in this animation I like is that at the end of the animation the bottom part comes to a stop.
The glass brake was Inspired by a game called Smash Hit. Smash Hit is a smartphone game, you use ball to break through glass/object to get to the next level. You play as first person. The above video demonstrates how I got to my final outcome. I have started with a plane and extrude to give it some thickness. After that I have used split polygon tool to cut my plane up into pieces. And then I have selected all the edges and separated them by going to 'Edit Mesh > Dectech component'. To get the glass to react then the pendulum hits it, I had to make the glass 'nCloth' and make the pendulum 'Passive Collidor'. I have also created my own 'Gravity field' so the broken glass stays in the gravity box.
This is the final animation from the side view. In this view you can clearly see the overlapping of the animation. I like the end bit of the animation because of how bottom part comes to a stop.
Compare to what I did for my first animation I think this is way better. This has some animation principles in it, like ease in and ease out. I have achieved that by having smooth arc's in my graphics editor. To get the mirror effect I have used one of the add-ons of Mental ray.